◆ Tales from the Archives ◆

Chronicles

All Chronicles

Campaign craft, DM advice, reviews, and everything in between.

Help Us Playtest Temasek Tales!
Campaign CraftNew PlayersReturning PlayersExperienced PlayersAll Levels WelcomeGame MastersAspiring Game Masters

Help Us Playtest Temasek Tales!

We need your help! Help us playtest our South East Asian inspired D&D adventure!

Moiz4 min read
How to submit a TTRPG Session Dossier (and Why)
World BuildingGame MastersAspiring Game Masters

How to submit a TTRPG Session Dossier (and Why)

A recap tells players what happened. A dossier tells them what changed. A short guide to spotting a required fact, and why a blank field beats a guessed one.

Meraj5 min read
The Lore of the 1d10 Magic Missile
DM AdviceGame MastersAspiring Game Masters

The Lore of the 1d10 Magic Missile

If you want to sit behind the DM screen but are afraid of messing up, give yourself permission to be imperfect or even to fail.

Nek0z3 min read
How to Balance D&D Combat Encounters Beyond Challenge Rating
DM AdviceGame MastersAspiring Game Masters

How to Balance D&D Combat Encounters Beyond Challenge Rating

Struggling to balance D&D combat encounters with Challenge Rating alone? This practical encounter-building system uses Minions, Standards, Elites, Bosses and battlefield roles to create fights that ar

Johnny5 min read
What to Bring to a Learn to Play?
Player TipsNew Players

What to Bring to a Learn to Play?

New to the table and wondering what you need? Here is the short kit list, and the most important thing you actually have to bring with you.

Meraj4 min read
Before You Prompt: How to Think Through a One-Shot Players Will Actually Respond To
Campaign Craft

Before You Prompt: How to Think Through a One-Shot Players Will Actually Respond To

Generative AI will hand you an adventure in thirty seconds. It cannot tell you what your session is about. Here is the thinking to do first, in eight steps.

Meraj9 min read
Why We Roll: The Story Behind Criticals & Fumbles
CommunityAll Levels Welcome

Why We Roll: The Story Behind Criticals & Fumbles

"Everyone brings something and there is always room at the table."

Meraj
Good players make good tables. Good tables make good stories.
CommunityAll Levels Welcome

Good players make good tables. Good tables make good stories.

D&D was the excuse. The people became the reason. What began as a few friends around a table became a community we chose to build—and keep building.

Meraj