Emon Roth Plains
CanonicalDM: Moiz
A prosperous but unsettling region surrounding the shattered remains of Emon Roth, where three allied towns deny an ancient curse even as mind, soul, and flesh seem to echo the serpent's three terrors.
Wiki Summary
The Emon Roth Plains are a region where prosperity and dread coexist. Three small towns have built stable governments, profitable industries, shared religious institutions, and close political ties around one of Titan's most infamous ancient battlefields.
The towns insist they are not cursed. Their critics point to disappearances, altered states, secretive law enforcement, underground passages, strange religious products, and the uncanny way each settlement seems to resemble one of Emon Roth's three heads.
That ambiguity is the region's defining strength. Mitis may be hiding a conspiracy - or simply protecting a vital trade junction. Milros may be stealing souls - or merely be a funeral town made sinister by outsiders' fear of death. Mikonos may conceal flesh-eating monsters - or may be the victim of rumours amplified by intoxicants and disappearances in dangerous woodland.
What is certain is that the region sits on old bones, old roads, old caverns, and old fear. Whatever Emon Roth left behind, the Three Towns have spent generations learning to live above it - and ensuring that outsiders do not look too closely beneath.
Region: Emon Roth Plains, Titan
Legacy Source Name: Emon Roth Area / Emon Roth Region
Primordial Legacy: Emon Roth, the Three-Headed Serpent
Three Terrors: Mitis the Mind Destroyer; Milros the Soul Carver; Mikonos the Flesh Eater
Principal Settlements: Mitis, Milros, and Mikonos
Major Landform: Emon Roth Range
Regional Distance: The three towns are roughly a day's journey by horse from one another
Major Trade Connections: Jewel Splendour, Ashmore, the Three Towns, the Bone Road network
Dominant Regional Faith: The Clerics of The Faith and their Cathedrals of Antiquity
Key Mysteries: Lost Temple of Ayarun, Spring of Tears, Glowing Rock, Labyrinth, underground cavern network
Political Flashpoint: Jewel Splendour's annexation of the Jewel Expanse / Ayarun Forest
Common Rumour: Those who remain too long near the three towns begin to reflect the madness of Emon Roth
Overview
The Emon Roth Plains are the settled lowlands, forests, roads, and satellite towns surrounding the compact Emon Roth Range. The region is wealthy in game, water, timber, grain, trade routes, and raw materials. Its three principal towns - Mitis, Milros, and Mikonos - are close enough to function as a regional bloc while retaining sharply different identities.
The modern towns reject the belief that their prosperity is built upon cursed ground. Their governments treat stories of Emon Roth's lingering madness as superstition, political smears, or attempts by larger powers to diminish their sovereignty. Visitors tell a different story. Mitis feels watched. Milros feels hollow. Mikonos smiles too easily. People disappear. Investigators fail to return. The three towns' dominant religious organisation produces healing substances with unsettling mind-altering effects. And beneath the region, repeated sources point toward a network of natural caverns that may connect the settlements to one another.
Emon Roth — The Three-Headed Serpent
In current foundational canon, Emon Roth was the second child of Melcone and Mhelcar, and the smallest of the primordial serpents. Size did not make it harmless. Its defining trait was madness: three heads, three consciousnesses, and three distinct forms of torment.
- Mitis — The Mind Destroyer — Preyed upon thought, perception, and reason.
- Milros — The Soul Carver — Attacked the essence of the self and became associated with spiritual emptiness and loss.
- Mikonos — The Flesh Eater — Embodied hunger, bodily terror, and the consumption of flesh.
Emon Roth was the last of the Titanic Serpents to fall during the Great War. Its body became the small but dangerous Emon Roth Range, while its three severed heads came to rest apart. Settlements eventually grew around those sites and took the names Mitis, Milros, and Mikonos.
The oldest surviving warning is simple: the serpent is dead, but its madness remains. Those who remain too long in the three towns are said to hear voices, see things that are not present, or begin speaking with voices not entirely their own.
The Ayarun Tradition
Older regional records preserve a specific story about Emon Roth's death. In that tradition, the minor goddess Ayarun, a figure of divine light, struck the serpent with a golden sickle and severed its three heads in a single blow. The current foundational canon does not identify who dealt Emon Roth's final blow. This wiki therefore preserves Ayarun's role as a regional religious and scholarly tradition rather than confirmed cosmological fact. The same tradition explains several lost or sacred sites around the plains: the Lost Temple of Ayarun, the Spring of Tears, griffin sightings near the range, and the sacred status attached to parts of Ayarun Forest.
Geography and Regional Layout
The Emon Roth Range is the shortest of Titan's great titan-born mountain systems, but the regional source describes it as among the most dangerous. Its rock is sharp and jagged, climbing accidents are common, and stories place monsters and even dragons among the peaks.
Around the range lie broad forested lowlands and trade corridors. The surviving regional map depicts Mitis toward the upper-left of the mapped region, Milros close to the southern foot of the range, and Mikonos farther to the lower-right. The Lost Temple of Ayarun is marked north of the range, while the Spring of Tears lies to its eastern side. The Glowing Rock and Labyrinth are shown deeper in the surrounding forested territory.
The three towns are approximately a day's ride from one another and maintain close political and economic ties. Mitis is the major junction: its roads connect toward Jewel Splendour, Ashmore, Milros, and Mikonos, allowing goods to flow through the region.
The Clerics of The Faith
Over roughly the last century, a new religious movement has become one of the strongest shared institutions in the plains. Its members call themselves the Clerics of The Faith.
Regional tradition says the movement began with clerics from different patron gods who had witnessed war driven by divine conflict. They renounced their former patrons and formed a faith centred on the welfare of their own communities rather than the rivalries of individual gods.
Each of the three towns maintains a huge Cathedral of Antiquity. The Clerics conduct worship and business in the same compounds and are famous for healing preparations that can be ingested or inhaled. Their products are also associated with hallucination, unconsciousness, emotional alteration, or sensations of spiritual emptiness.
Larger religious organisations accuse The Faith of heresy and darker practices, but investigations repeatedly fail. Some investigators die; others disappear. The three towns protect the Clerics because they are deeply integrated into public life and generate considerable revenue.
The Three-Town Alliance
Mitis, Milros, and Mikonos function as a close regional alliance. Their proximity makes trade easy, and each town's specialities reinforce the others. They also share a political interest in resisting outside attempts to define them as cursed, backward, or dependent upon larger city-states.
- Shared Position on the Curse — All three towns formally reject the claim that Emon Roth's madness controls their populations.
- Mutual Trade — Mitis distributes passing goods; Milros provides funeral services and softwood wares; Mikonos produces spirits from regional grain.
- Shared Religious Institution — Each town incorporates the local High Cleric of The Faith into civic government.
- Suspicion of Outsiders — Adventurers and investigators asking intrusive questions are treated as potential saboteurs, spies, or agents of hostile powers.
- Jewel Expanse Dispute — All three towns oppose Jewel Splendour's annexation of nearby Ayarun Forest as encroachment into their regional sphere.
The Jewel Expanse Dispute
Jewel Splendour's annexation of a large part of Ayarun Forest and its creation of the Jewel Expanse is the region's most important current political dispute. Jewel Splendour frames the policy as monster control, road security, resource management, and future expansion.
The Three Towns interpret the same act as a shift in the regional balance of power. They consider the forest part of their wider sphere and fear that the Hunter's Guild monopoly is the first step toward permanent settlement and political domination.
Milros is particularly hostile to outside investigation. Hunter's Guild members and affiliated investigators near its claimed territory have disappeared or returned in near-death states. Rumour describes the phenomenon as outsiders having their souls 'stolen,' reinforcing the town's ancient association with the Soul Carver.
Major Regional Locations and Mysteries
Emon Roth Range
The low but jagged mountain chain formed from Emon Roth's body. The rock is unusually sharp, climbing is dangerous, and legends place monsters and dragons in the higher reaches.
Lost Temple of Ayarun
Scholars of Amarin have found references to a lost temple somewhere near the Emon Roth region. Regional tradition says it once housed Ayarun's golden sickle, the artefact said to have felled the Three-Headed Serpent. Expeditions have repeatedly failed to locate the temple.
Ayarun's role in Emon Roth's death is regional tradition rather than confirmed current cosmological canon.
Spring of Tears
A lost spring associated with Ayarun's grief after the battle with Emon Roth. The water is said to cure the curse affecting those who remain too long in the region. The forest has erased the spring's known location. Rare griffin sightings around Emon Roth are traditionally interpreted as evidence that the spring still exists.
The Glowing Rock
At the beginning of each lunar cycle, a purplish glow can be seen deep within the forest now partly claimed as the Jewel Expanse. The three towns consider the phenomenon proof that the forest is sacred. The regional source identifies the hidden cause as a rock structure deep in inaccessible woodland, while local legends connect the light to God Tears.
The monthly glow is publicly observed; the rock structure causing it is hidden setting truth in the source chronology.
The Labyrinth
A feared but unconfirmed site near Mikonos. Missing travellers and recovered skeletons led to the discovery of a hurried note describing captives released into a maze by beast-men and hunted to horrific deaths. Both Amarin and Jewel Splendour have posted bounties connected to the mystery, but no bounty has been successfully claimed.
The Underground Cavern Network
Multiple town records suggest that natural caves and caverns extend beneath the region. The Grand Mausoleum uses existing tunnels at the foot of the range; the Cathedrals of Antiquity in Mitis and Mikonos are rumoured to have restricted access to lower passages; and scholars from Amarin theorise that a connected system may link the three towns.
A region-wide connected network is a scholarly theory supported by multiple local tunnel reports, not yet confirmed as a single mapped system.
Mitis — Town of the Mind Destroyer
Mitis is the largest and busiest of the Three Towns. It stands at a major junction connecting Jewel Splendour, Ashmore, Milros, and Mikonos. The heavy traffic gives it the atmosphere of a small cosmopolitan city and makes it the region's primary trade gateway.
The town's prosperity is matched by a pervasive sense of surveillance. Visitors report feeling watched, rumours describe a shadow organisation manipulating civic officials, and strict law forbids ordinary movement after dark without papers. Weapons and goods can be inspected on arrival, and travellers investigating local mysteries often attract Lawkeeper attention.
Mitis officials deny claims that people are deliberately made to disappear. Nonetheless, travellers regularly vanish near the surrounding woods, and rumours connect the disappearances to illegal trade, secret tunnels, The Faith, or a concealed syndicate.
Government and Security
- Guvel Dayfist — High Cleric of the Cathedral of Antiquity and a member of the Town Hall Masters.
- Podren Nadz — Town Hall Master responsible for taxes.
- Hela Spiritguard — Town Hall Master responsible for infrastructure.
- Kildor Jossod — Town Hall Master responsible for security.
- Mulu Kharan — Law Master responsible for training Mitis's Lawkeepers.
Notable Locations in Mitis
Cathedral of Antiquity — Mitis
The Faith's Mitis compound specialises in healing salves and poison research, with the two practices deliberately close to one another. Its preparations are known for mind-altering effects. The lower areas are restricted and are rumoured to connect to underground caverns.
Notable NPC: Guvel Dayfist — High Cleric and Town Hall Master.
Town Masters Hall
Administrative centre for the elected civic officials who manage taxes, infrastructure, and security alongside the High Cleric.
Lawkeeper's Office
The security administration responsible for maintaining strict control over the town and the trade routes leading toward Jewel Splendour and Ashmore.
Notable NPC: Mulu Kharan — Law Master.
The Granary
A large storage building whose capacity appears greater than local grain production would require. It is unusually heavily guarded compared with other important structures.
Market Complex
A cluster of local and foreign shops serving Mitis's heavy traveller traffic. Cleric-made salves can sometimes be found through local vendors.
Amorat Inn
The principal legal boarding house for visitors, loud and busy in keeping with the town. Travellers gather here to exchange rumours, gamble, and share road information.
Notable NPC: Tadeo Daltat — Innkeeper.
Dedalus Sundries
A conspicuously tidy sundries shop whose steady customer traffic seems disproportionate to its ordinary wares. Rumour identifies it as a possible front for an illicit syndicate.
Notable NPC: Thomas Dedalus — proprietor; alleged by rumour to have links to organised illegal trade.
House of Sarel Stone
A private home offering discreet lodging to travellers by recommendation. Its position near the grain fields makes it a useful observation point for anyone interested in the Granary.
Notable NPC: Sarel Stone — local resident who quietly boards recommended travellers.
House of Qia Fizdem
A discreet safe house maintained by an elderly former monster hunter. Qia has spent nearly a century learning the surrounding forests and secretly passes information about troubling regional activity to Jewel Splendour.
Notable NPC: Qia Fizdem — former Hunter's Guild ranger and covert regional contact.
Milros — Town of the Soul Carver
Milros is the smallest and most reclusive of the Three Towns. It fortified itself with a large stone wall roughly a century ago and built its economy around death: coffins, funeral pyres, memorial goods, rites, and the interment of the dead.
The region's abundant softwood supports its craft industries, while the Grand Mausoleum draws the dead from all three towns and from communities beyond the plains. Milros's close association with death makes faith a practical part of its economy as much as a spiritual one.
Outsiders often find the town uncomfortable. Visitors without funeral business or family connections can be challenged or turned away, and investigations around Milros have a disturbing record of failure. Hunter's Guild affiliates and other investigators have disappeared or returned in near-death states, feeding rumours that something in the town or surrounding land 'steals souls.'
Government and Security
- Balan Khonan — High Cleric of the Cathedral of Antiquity and a member of Milros's civic government.
- Podren Nadz — Town Hall Master responsible for taxes in the Milros source.
- Hela Spiritguard — Town Hall Master responsible for infrastructure in the Milros source.
- Col Miziv — Town Hall Master responsible for security.
- Hal Zucati — Law Master responsible for Milros's strict Lawkeepers.
Notable Locations in Milros
Cathedral of Antiquity — Milros
The Faith's Milros compound specialises in funeral incense and healing potions. Both are associated with strong mind-altering effects and sensations described as the soul leaving an empty body behind.
Notable NPC: Balan Khonan — High Cleric and Town Hall Master.
The Grand Mausoleum
A castle-like complex at the foot of the Emon Roth Range. It uses natural caves and tunnels to house an enormous population of the dead. Interment beneath Emon Roth is considered sacred, and the Mausoleum accepts the dead regardless of wealth or rank. Lawkeepers and Clerics of The Faith guard and manage it continuously.
Town Masters Hall
The administrative seat of Milros's elected civic officials and its High Cleric.
Lawkeeper Office
The centre of Milros's unusually strict security system. Officials justify the restrictions as protection against saboteurs and religious extremists who see the town's funeral culture as unholy.
Notable NPC: Hal Zucati — Law Master.
Central Space and Trade Market
A smaller market than those of the neighbouring towns, heavily specialised in funeral goods, ritual wares, incense, and related services.
Parsel Funeral Services
The largest and most outsider-friendly funeral provider in Milros. Its proximity to the Grand Mausoleum suggests strong institutional standing and makes it a practical route for families seeking interment.
Notable NPC: Jolan Erduin — Funeral Director.
Dreyfort Inn
A quiet, guarded inn that mirrors Milros's reclusive character. Visitors are not generally encouraged to remain for long unless they can show legitimate business.
Notable NPC: Gillin Dohad — Innkeeper.
Old Man Hugh's House
A private residence useful as a potential refuge for travellers who arrive with a personal introduction. Old Man Hugh may be willing to speak about local events when others will not.
Mikonos — Town of the Flesh Eater
Mikonos is the most outwardly cheerful of the Three Towns. It is modern by satellite-town standards, benefits from constant traveller traffic, and has a reputation for friendliness, generosity, safety, and remarkably low crime.
Its principal commodity is wine and distilled spirits. Grain from throughout the region is blended and processed under the supervision of the Cathedral of Antiquity, whose products are exported as far as Jewel Splendour.
The town's public image sits uneasily beside the rumours surrounding it. Travellers speak of beast-men in the woods, disappearances near the new moon, cannibal rituals, and hidden caves. Mikonos denies the stories as hostile gossip. Open accusations against the town can result in Lawkeeper intervention.
Government and Security
- Nin Rodun — High Cleric of the Cathedral of Antiquity and a member of the Town Hall Masters.
- Eva Clanbash — Town Hall Master responsible for taxes.
- Kajef Biltak — Town Hall Master responsible for infrastructure.
- Fassem Cammo — Town Hall Master responsible for security.
- Zalcur Starr — Law Master responsible for training the Lawkeepers.
Notable Locations in Mikonos
Cathedral of Antiquity — Mikonos
The only formal religious structure in town. The Clerics claim The Faith predates the familiar myths of gods and titans and refuses allegiance to the larger divine factions. The compound specialises in spirits and healing potions with powerful intoxicating or mind-altering effects. Its cellar is restricted and is rumoured to connect to regional caverns.
Notable NPC: Nin Rodun — High Cleric and Town Hall Master.
Lawkeeper Office
Mikonos's security administration. Unlike many towns, its office does not publicly emphasise bounty work because the town maintains that serious crime is effectively absent.
Notable NPC: Zalcur Starr — Law Master.
Town Master Office
The civic administrative centre for taxation, infrastructure, security, and the High Cleric's role in government.
Marketplace
A large market capable of hosting substantially more vendors than other small towns in the region. Travellers can find imported and unusual goods that may not appear even in larger cities.
Town Stables
A dedicated stable complex supporting Mikonos's heavy traveller traffic.
Waypoint Inn
A large, comfortable inn catering to visitors and caravan traffic. It functions as one of the town's main centres for traveller gossip, gambling, and road news.
Notable NPC: Jorn Obert — Innkeeper.
Barracks
Central lodging and response point for Mikonos's Lawkeepers.
Granary
Receives grain from across the region for the blends used in Mikonos's signature spirits.
Granary Complex
A guarded fermentation and storage compound where the secret spirit-making process is carried out. Outsiders who have attempted to steal the process are reported to have vanished.
Forge
A relatively recent forge whose master is rumoured to be a forgotten adventuring hero hiding in Mikonos after looting a northern tomb.
Notable NPC: Gren Sorgoz — Master Forger and alleged renegade hero.
Mysterious Caves
Unverified cave entrances near Mikonos are believed by Amarin's Scholars to connect with a wider underground network. Rumours claim beast-men use the passages to seize travellers from the southern road, and some theories suggest the caves lead directly beneath buildings inside the town.
Economy and Trade
The Three Towns are prosperous because their economies interlock. Mitis concentrates regional trade; Milros controls a specialised funeral economy; Mikonos converts regional grain into valuable spirits. The surrounding land provides game, water, timber, grain, and other raw resources.
- Mitis — Regional junction, market traffic, grain storage, imported goods, legal commerce, and suspected black-market trade.
- Milros — Coffins, funeral pyres, memorial wares, rites, interment, incense, and services connected to the Grand Mausoleum.
- Mikonos — Grain purchasing, spirit production, tourism, hospitality, and high-demand bottled alcohol.
- The Faith — Healing salves, potions, incense, and spirits are simultaneously religious products, trade goods, and sources of outside suspicion.
The Restless Death Suspicion
Scholars associated with The Library of Amarin suspect that compounds used by the Clerics of The Faith may be connected to the Restless Death plague reported in several areas of Titan, including Amarin.
The Mitis source compares substances found on zombified bodies with the town's healing-salve process. The Milros source raises a similar suspicion about its funeral incense. These are accusations and investigative theories, not proven facts. No current source confirms that the Clerics caused the plague.
The allegations nevertheless make the region strategically important to Amarin and to larger faith organisations. Any conclusive evidence could trigger intervention, religious conflict, or a collapse in the Three Towns' political legitimacy.
Public Knowledge vs Hidden or Unverified Lore
Generally Known / Reported
- Emon Roth fell in the Great War and the Three Towns bear the names of its heads.
- Whether a literal Emon Roth curse causes these effects is unresolved.
- Ayarun is remembered in regional stories as the slayer of Emon Roth.
- Current foundational canon does not identify the serpent's slayer; Ayarun's role is regional tradition.
- The purple glow in the forest is visible at the start of the lunar cycle.
- People disappear around Mitis, Milros, Mikonos, and their surrounding roads.
- The Grand Mausoleum uses natural caverns.
- A single connected tunnel network linking all three towns remains a scholarly theory.
- The Faith produces powerful healing and intoxicating substances.
Hidden, Unverified, or GM-Level
- The current canon confirms the fallen-serpent geography, but the exact mechanism of every supernatural effect remains open.
- Visitors report eerie behaviour, voices, disappearances, and unusual town atmospheres.No single cause is confirmed; proposed explanations include monsters, local authorities, The Faith, caverns, beast-men, and the lingering serpent curse.
- Its alleged links to disappearances, black-market operations, soul loss, or Restless Death are unproven.
- A labyrinth and beast-men are widely rumoured near Mikonos.
- Neither the Labyrinth nor the alleged cult has been conclusively located.
- The regional source identifies a hidden rock structure as the source; ordinary townsfolk do not know this.
Known Threats and Regional Hazards
- The Emon Roth Range — Sharp, jagged rock and difficult climbing make the low mountain chain dangerous even before monsters are considered.
- Disappearances — All three towns have records or rumours of missing travellers, investigators, or outsiders.
- Unknown Woodland Predators — Large tracks around Milros and nearby forests have not been conclusively identified.
- Beast-Men — Rumoured near Mikonos and the Labyrinth, particularly around the new moon.
- Mind-Altering Substances — Salves, incense, spirits, and potions associated with The Faith can produce unusual altered states.
- Strict Lawkeepers — Investigation without official permission can lead to detention, expulsion, or worse.
- Political Hostility — Hunter's Guild members and outsiders tied to Jewel Splendour's annexation are especially unwelcome.
- Underground Caverns — Natural tunnels beneath the range and towns may contain hidden routes, predators, clandestine operations, or all three.
- Potential Lingering Curse — The region's oldest legend claims mind, soul, and flesh remain vulnerable to Emon Roth's threefold madness.
Important Organisations
- The Three Town Governments — Independent but closely allied civic administrations that cooperate economically and politically.
- The Clerics of The Faith — Shared religious organisation with a Cathedral of Antiquity in each town; deeply involved in worship, healing products, commerce, and local government.
- Lawkeepers — Local security forces trained by each town's Law Master and used aggressively to discourage unauthorised investigation.
- The Library of Amarin / Scholars — Outside investigators studying disappearances, the Lost Temple of Ayarun, the cavern network, Restless Death, and the Mikonos rumours.
- Hunter's Guild of Jewel Splendour — Operates in the adjacent Jewel Expanse and maintains covert interest in threats around the Three Towns.
- Jewel Splendour's Equilaterals — Political authority responsible for the disputed annexation of the Jewel Expanse.
Notable NPCs
NPCs, Role & Significance
Guvel Dayfist - High Cleric of Mitis's Cathedral of Antiquity; Town Hall Master.
Podren Nadz - Town Hall Master for taxes in Mitis; the Milros source also assigns this same name to its tax portfolio, an unresolved legacy duplication.
Hela Spiritguard - Town Hall Master for infrastructure in Mitis; the Milros source also assigns this same name to its infrastructure portfolio.
Kildor Jossod - Mitis Town Hall Master for security.
Mulu Kharan - Law Master of Mitis.
Tadeo Daltat - Innkeeper of the Amorat Inn in Mitis.
Thomas Dedalus - Owner of Dedalus Sundries; rumoured to have criminal syndicate connections.
Sarel Stone - Mitis resident who quietly boards trusted travellers.
Qia Fizdem - Elderly former Hunter's Guild ranger and covert Jewel Splendour contact in Mitis.
Balan Khonan - High Cleric of Milros's Cathedral of Antiquity; Town Hall Master.
Col Miziv - Milros Town Hall Master for security.
Hal Zucati - Law Master of Milros.
Jolan Erduin - Funeral Director of Parsel Funeral Services.
Gillin Dohad - Innkeeper of Dreyfort Inn.
Old Man Hugh - Private Milros resident who may offer sanctuary or local information.
Nin Rodun - High Cleric of Mikonos's Cathedral of Antiquity; Town Hall Master.
Eva Clanbash - Mikonos Town Hall Master for taxes.
Kajef Biltak - Mikonos Town Hall Master for infrastructure.
Fassem Cammo - Mikonos Town Hall Master for security.
Zalcur Starr - Law Master of Mikonos.
Jorn Obert - Innkeeper of Waypoint Inn.
Gren Sorgoz - Mikonos master forger and alleged renegade adventuring hero.
Ayarun - Minor goddess of divine light in regional tradition; associated with the lost temple, golden sickle, and Spring of Tears.
Adventure Hooks
- The Mind Destroyer's Curfew — A traveller disappears after curfew in Mitis, and the Lawkeepers insist the person never entered town.
- The Granary That Holds Too Much — An inventory discrepancy suggests Mitis's guarded Granary stores something other than grain.
- The Syndicate Behind the Sundries — A contact in Jewel Splendour claims Dedalus Sundries is the front door to a regional black market.
- Qia's Last Warning — Qia Fizdem sends a message that something in the woods has changed, then stops answering visitors.
- Soul Carver — Another Hunter's Guild investigator returns from Milros alive but emotionally empty and unable to remember their own name.
- The Mausoleum Fungus — Evidence suggests unusual fungi are being cultivated deep inside the Grand Mausoleum.
- The Dead Walk South — Restless Death appears in a settlement whose most recent corpses were prepared in Milros.
- The Friendly Town — A missing merchant's last letter praises Mikonos as the safest and happiest place they have ever visited.
- The Granary Complex — A brewer from Jewel Splendour offers a fortune for the secret behind Mikonos's spirits.
- Gren Sorgoz's Tomb — The dying forger finally admits that the treasure he stole in the north was not treasure at all.
- The New Moon Hunt — People vanish from the Mikonos road during the final nights of the lunar cycle, and tracks lead toward caves that should not exist.
- The Labyrinth Note — A second handwritten account of the Labyrinth appears, describing a different exit and a symbol tied to one of the Cathedrals.
- The Golden Sickle — The Scholars of Amarin locate a fragment of a map that may finally lead to the Lost Temple of Ayarun.
- Follow the Griffins — Rare griffins begin gathering near the range, suggesting the Spring of Tears may be accessible again.
- The Purple Moon — The Glowing Rock shines brighter than ever, and this time the light pulses in response to magic used nearby.
- Three Cathedrals, One Tunnel — Separate evidence from Mitis, Milros, and Mikonos suggests their restricted cellars all connect to the same underground chamber.
- The Faith on Trial — A larger religious authority demands access to the Cathedrals after new evidence links their substances to Restless Death.
- The Annexation Crisis — Jewel Splendour sends surveyors into disputed forest while the Three Towns mobilise Lawkeepers and close roads.
- The Three Voices — Travellers in all three towns report hearing the same three voices on the same night.
- The Serpent's Vigil — An earthquake exposes something beneath the Emon Roth Range that resembles neither natural rock nor ordinary bone.