The Jewel Expanse
CanonicalDM: Moiz
An annexed frontier of old forest east of Jewel Splendour: contested territory where road-building fractured ancient magic, monsters are being driven toward civilisation, and some of Titan's oldest secrets remain hidden beneath the trees.
Wiki Summary
The Jewel Expanse is one of Titan's strongest frontier settings because no single description of it is sufficient. To Jewel Splendour, it is a dangerous borderland that can be made safe, surveyed, and eventually settled. To the Hunter's Guild, it is the greatest hunting contract in the region. To Mitis, Milros, and Mikonos, it is evidence that a powerful neighbour is moving closer. To scholars, it may contain some of the best surviving evidence of how old magic once moved through Titan.
And beneath every political argument is a simpler problem: the Expanse has not agreed to be conquered. Its forests remain largely unmapped, its monsters are moving for reasons nobody understands, its ground may open into unknown depths, and some of its greatest landmarks have not yet been seen by the people who claim to rule it.
Region: The Jewel Expanse, western-central Titan
Political Claim: Annexed territory of Jewel Splendour
Administering Power: The Equilaterals of Jewel Splendour
Primary Contractor: Hunter's Guild
Guild Base: Hunter's Guild Outpost
Former Landscape: Part of the old Great Expanse; another regional source identifies the annexed area as part of Ayarun Forest
Major Routes: Bone Road and road toward Ashmore
Neighbouring Interests: Jewel Splendour, Mitis, Milros, Mikonos, Sylvanguard and other elder-peoples territories
Primary Purpose of Annexation: Monster suppression, surveying, hunting, resource access, and eventual city expansion
Known / Rumoured Features: Craters of Titan, Broken Earth, displaced giants and trolls, a floating island, planar-gate phenomena, the Glowing Rock
Legal Hunting Status: Hunter's Guild holds exclusive rights inside the Expanse
Settlement Level: Frontier outpost only; no established civilian settlement is described within the Expanse
Overview
The Jewel Expanse is a recently defined political territory created when Jewel Splendour annexed a large tract of old forest beyond the city. Officially, the annexation was intended to protect travellers, investigate dangerous creatures, and eventually prepare the land for expansion. In practice, it also extended Jewel Splendour's political and economic reach into a region claimed, used, or regarded as sacred by neighbouring communities.
The Expanse is not a settled province in the ordinary sense. It remains largely forested, difficult to survey, and dangerous to occupy. The Hunter's Guild has been given exclusive authority to hunt within the territory and operates from a fortified outpost, but progress has been slow and costly. The deeper forest remains mostly beyond reliable human control.
What makes the Jewel Expanse especially important is that it concentrates several of Titan's recurring mysteries in one frontier: old magical currents, God Tears, Broken Earth, unusual monster movement, and possible planar phenomena. The region therefore sits at the intersection of politics, ecology, arcane research, commerce, and the unresolved legacy of the Great War.
Origins: From the Great Expanse to the Jewel Expanse
Before the Great Peace and before the later borders of Titan, the land formed part of the Great Expanse - the enormous living wilderness that spread across the newly shaped world in the wake of Melcone and Mhelcar. The oldest traditions describe life surging through the young land: forests, springs, animals, elder peoples, and raw magic emerging together.
The Great War changed that landscape permanently. Fallen titanic beings became mountains and scars upon the land, while later peoples divided the surviving wilderness into named forests, territories, and city-states. The Great Expanse ceased to exist as a single continuous region, but fragments of its old ecology and magic remained.
Road-Building and the Fracture of Old Magic
The rise of human cities accelerated the building of permanent roads. Jewel Splendour became one of the strongest drivers of this change, connecting itself to smaller towns, trade routes, and allied cities. These projects made travel safer and commerce possible at continental scale, but they also divided forests that had previously existed as connected ecosystems.
The surviving Jewel Expanse source preserves a more serious consequence: roads cut across magical strands that once flowed through the soil without interruption. Once the forests were segmented, the old magic no longer moved freely. Instead, magical energy became constrained or concentrated in particular areas, creating what scholars now call arcane hotspots.
This means the modern landscape is not only politically divided but magically altered. Arcane researchers throughout Titan continue to catalogue places where old power has pooled, weakened, or changed behaviour. The Jewel Expanse is one of the clearest places where the consequences of that transformation remain unresolved.
The Annexation
Jewel Splendour annexed the territory under the authority of the Equilaterals. The public justification was straightforward: monsters from the old forest were threatening smaller communities and travellers, particularly along the Bone Road and the road toward Ashmore. A major city, the argument went, had both the resources and responsibility to make the region safer.
The policy was popular inside Jewel Splendour. Monster suppression promised safer roads, new hunting contracts, access to raw materials, greater tourism, and the possibility of future city expansion. The territory also gave the city a wider strategic buffer beyond its walls.
Outside the city, the annexation was far more controversial. Mitis, Milros, and Mikonos regarded the new boundary as an encroachment toward their own territories. In the Emon Roth regional records, the annexed forest is described specifically as a large part of Ayarun Forest, land the three towns regard as sacred and bountiful even when they do not share the same scholarly explanations for why.
Jewel Splendour denies that the Expanse is preparation for invasion. Its neighbours remain unconvinced. The result is a frontier in which every survey, hunting expedition, road patrol, and proposed settlement has political consequences.
Authority and Jurisdiction
The Jewel Expanse is claimed by Jewel Splendour but is not administered like one of the city's urban quarters. The Equilaterals provide the political authority, while practical control has largely been contracted to the Hunter's Guild.
- Hunter's Guild Monopoly — No other private party is legally permitted to hunt within the Jewel Expanse. The guild alone receives the authorised profits from monster contracts and the sale of harvested monster parts.
- Watchmen — Investigate attacks on roads leading to Jewel Splendour and provide evidence that informs bounty and security decisions, but they do not appear to maintain permanent deep-forest patrols.
- Bounty System — Adventurers can still collect bounties for giants, trolls, and other threats encountered on roads leading to Jewel Splendour, even though hunting inside the annexed Expanse itself is a guild monopoly.
- Future Expansion — The stated long-term plan is to survey and pacify the territory sufficiently for Jewel Splendour to expand beyond its current boundaries. The sources stress that this is still far from achievable.
Geography and Ecology
The Expanse is still predominantly old forest. Thick vegetation makes travel slow, hides landmarks, and prevents reliable surveying. The difficulty is severe enough that even large features can remain effectively invisible from the tree line. The floating island at the centre of the region, for example, is described as looking like little more than a distant hill.
The landscape also carries the physical and magical aftermath of ancient events. Craters, fissures, anomalous rock structures, deep tunnels, and unexplained lights all recur in the regional traditions. Some may be geological; others are linked by faith leaders and scholars to the Great War. The sources deliberately leave the distinction unresolved.
Ecologically, the Expanse is unstable. Creatures normally expected to remain deep in the wilderness have begun appearing near roads and settled areas. This movement is not treated as random: Watchmen suspect that something larger or more dangerous may be displacing them from their normal territories.
Major Locations and Anomalies
Jewel Splendour / Titan's Gate
The great fortified city on the western edge of the Expanse and the power that created the territory. The city is the administrative, military, commercial, and scholarly centre from which most organised expeditions into the Expanse begin.
Hunter's Guild Outpost
A permanent frontier base established because travelling back and forth from Jewel Splendour wasted too much time. Hunters can remain here for months while surveying territory and pursuing contracts. The outpost solves one problem by creating another: it is a conspicuous human structure in a wilderness whose creatures may investigate it, avoid it, or attack it deliberately.
Notable NPC: Lyra Belle — Mistress of the Hunter's Guild lodge in Jewel Splendour and one of the city's principal authorities on dangerous creatures.
Craters of Titan
Ancient craters are found across Titan, and undiscovered examples are believed to lie deep inside the Jewel Expanse. Similar craters elsewhere can become ponds, natural traps, or entrances to deeper tunnels. The Jewel Expanse craters are described in legend as strangely bare of vegetation, with loose surfaces that sparkle in red or blue hues. Religious traditions claim that some mark places where gods or titans fell.
The legacy source called these the Craters of the old world-name. This wiki uses the current canonical world name: Titan.
God Tears
Ancient texts claim that divine or titanic essence can condense into substances known as God Tears, especially at places associated with the Great War. No verified God Tear is publicly recorded from the Jewel Expanse, but the craters and the later tradition of the Glowing Rock both reinforce the belief that such essence may be hidden there.
The Broken Earth
A continent-wide anomaly in which the ground opens into deep fissures or apparently bottomless pits. Similar examples are known near Amon Erith, Emon Roth, and the Wild Expanse. Strange sounds and lights have been reported from below, and Dragon Hunter accounts elsewhere describe giant spiders and unfamiliar creatures emerging from comparable cracks. The primary Jewel Expanse source states that the Hunter's Guild has not yet discovered the local Broken Earth.
This makes the Broken Earth a GM-level fact rather than established Hunter's Guild knowledge at the present point in the source chronology.
Giants and Trolls
Travellers have reported giants and trolls near the Bone Road and the roads leading to Jewel Splendour. Watchmen have found enormous tracks, destroyed carts, dead travellers, and damage beyond the capability of ordinary brigands. These creatures are territorial and are rarely seen so close to civilisation, leading investigators to suspect that something even more dangerous has taken over their former range.
The Floating Island
Deep in the lowest part of the Jewel Expanse, a mass of earth floats roughly two hundred feet above the ground. Its distance and the dense tree line make it easy to mistake for an ordinary hill. Ancient interpretations vary: the island may be a place where gods stored power, a threshold to the divine planes, or a repository of relics intended for mortals to recover if the titans ever rose again.
The source explicitly states that the floating island has not yet been discovered by anyone. It is therefore hidden setting truth, not common regional knowledge.
Planar-Gate Phenomena
Travellers and old records describe temporary or persistent doorways appearing in ancient forests where old magic remains strong. Witnesses near the Bone Road have claimed to see gateways to a fiery plane, distant continents, or realms connected to the titans. Researchers disagree on whether these are true planar gates, naturally manifested magical doorways, or misunderstood arcane events.
No planar gate in the Jewel Expanse has been conclusively verified in the surviving sources.
The Glowing Rock
The Emon Roth regional source records a purplish glow appearing deep within the annexed forest at the beginning of each lunar cycle. People in Mitis, Milros, and Mikonos regard the phenomenon as evidence that the forest is sacred. The source identifies the hidden cause as a rock structure deep in the forest, inaccessible to ordinary investigators. Local legends connect the glow to God Tears.
The three towns know the recurring glow but do not know the true source. Jewel Splendour investigators have not established an explanation.
The Hunter's Guild in the Jewel Expanse
The Hunter's Guild is the institution most directly associated with the Jewel Expanse. The guild received exclusive rights to hunt monsters there, allowing it to profit both from civic contracts and from the sale of useful monster remains. This gives the guild a strong financial incentive to remain in the region even as casualties rise.
The work is far harder than the original political promise suggested. The terrain is unforgiving, the forest remains poorly mapped, and early expeditions lost many hunters. The outpost allows longer operations but also commits the guild to maintaining a vulnerable position beyond the city's walls.
The monopoly is politically sensitive. To Jewel Splendour, centralised control prevents reckless private hunting and gives the city a single accountable contractor. To neighbouring towns, it can look like a city-backed organisation harvesting resources and extending authority through land they do not accept as Jewel Splendour's to control.
Magic and the Ancient Landscape
The Jewel Expanse preserves one of the repository's most important ideas about magic: the landscape itself carries magical infrastructure. Before roads divided the old forests, power moved through the soil in continuous strands. Modern borders did not merely divide territory; they changed how arcane energy was distributed.
Craters, the Glowing Rock, possible planar gates, and other unexplained phenomena can all be read through this framework. They may represent places where old magic remained concentrated, where Great War forces entered the land, or where later human alterations caused power to pool in unexpected ways.
For scholars, the Expanse is therefore not only dangerous wilderness but a field laboratory for understanding Titan before the modern age of cities and roads.
Politics and Border Tensions
The Jewel Expanse is a political frontier as much as a wilderness. The strongest objections come from Mitis, Milros, and Mikonos, which are close enough to interpret Jewel Splendour's claim as a direct shift in the regional balance of power.
- Mitis — A major junction town whose strict authorities already distrust outside investigation. Its position on routes connecting Jewel Splendour, Milros, Mikonos, and Ashmore makes expansion near the town especially sensitive.
- Milros — The town most directly associated with reports that Hunter's Guild members and investigators disappear or return near death. Rumours claim that outsiders in the area are having their souls stolen.
- Mikonos — A prosperous and outwardly welcoming town whose officials reject rumours of beast-men, disappearances, and cannibal rituals. Jewel Splendour has posted bounties connected to the unresolved Labyrinth reports near the wider road network.
- Ayarun Forest — Another regional source explicitly identifies the annexed Jewel Expanse as a large area of Ayarun Forest, making the claim part of the broader human-versus-elder-territory conflict in Titan.
- Jewel Splendour — Frames the annexation as security, monster control, resource management, and future civic expansion rather than preparation for military conquest.
Roads, Trade, and Strategic Importance
Two major road systems make the Expanse strategically valuable: the Bone Road and the road toward Ashmore. Monster attacks along either route threaten trade, diplomacy, migration, and the ability of Jewel Splendour to project influence beyond its walls.
This creates a direct economic link between frontier security and city prosperity. Safer roads benefit merchants, travellers, guilds, inns, farmers, and the crown. At the same time, every successful clearing operation makes future settlement and extraction more likely, which deepens the political fears of neighbouring communities.
Known Threats
- Unmapped Monsters — The original purpose of the annexation was to address dangerous creatures emerging from old forest territories. Most remain poorly catalogued.
- Giants and Trolls — Confirmed through reports, tracks, caravan damage, and deaths near the road network.
- The Unknown Displacer — Watchmen suspect something larger or more dangerous is forcing giants and trolls out of their normal territories. No source identifies it.
- Broken Earth Creatures — Comparable fissures elsewhere have produced giant spiders and unfamiliar deep-dwelling animals. Whether the Jewel Expanse fissure behaves the same way remains unknown to the guild.
- Hostile Ecology — Dense terrain and long distances are themselves lethal, especially for hunters operating months from the city.
- Political Violence — Surveyors, hunters, or investigators can become targets because neighbouring towns and elder peoples may regard them as agents of annexation.
- Planar Instability — If the doorway reports are genuine, travellers can disappear into other places or return after experiencing radically different amounts of time.
Important Organisations
- The Equilaterals — The governing alliance of Jewel Splendour that authorised and politically supports the annexation.
- Hunter's Guild — Exclusive monster-hunting contractor responsible for surveying and suppressing threats inside the Expanse.
- Watchmen of Jewel Splendour — Investigate attacks on travellers and roads, document signs of large creatures, and feed intelligence into the city's response.
- Scholars and Arcane Researchers — Study old magic, arcane hotspots, craters, planar phenomena, and the legacy of the Great War.
- The Three Towns — Mitis, Milros, and Mikonos act as a regional political bloc in opposing or distrusting Jewel Splendour's annexation.
Notable NPCs
NPCs & Role / Significance
Lyra Belle
Mistress of the Hunter's Guild lodge in Jewel Splendour; central figure for contracts and monster operations connected to the Expanse.
Anson Fall
Law Master and Lord Commander of Jewel Splendour; senior security authority whose Watchmen investigate threats affecting the city and its roads.
King Devin of House Allysum
Ruler of Jewel Splendour and one of the political figures ultimately benefiting from a safer, expandable frontier, though the surviving Expanse source does not describe him directing operations personally.
Ariel Winters
Captain of the 2nd Spears and commander of Jewel Splendour's Eastern Gate, the city approach to the Bone Road and the frontier beyond.
Secrets, Rumours, and Unresolved Mysteries
- The Floating Island — Exists deep in the Expanse but has not yet been discovered by any faction in the source chronology.
- The Broken Earth — Exists in the Expanse, but the Hunter's Guild has not yet found it.
- The Glowing Rock — The monthly purple glow is known regionally; the hidden rock structure causing it is not.
- God Tears — Ancient sources connect the Expanse's craters and the Glowing Rock to divine or titanic essence, but no verified specimen is publicly documented.
- The Displaced Giants — Something appears to be forcing large territorial creatures toward civilisation. The identity of that threat is completely open.
- Planar Gates — Witness reports exist, but no expedition has conclusively verified a permanent gateway.
- A Lost Divine Arsenal — One tradition claims floating islands were created to store divine relics for mortals to recover if titans ever returned.
- The True Cost of the Roads — Modern scholars still do not know whether fragmented magical strands can heal, reconnect, or destabilise further as new roads and settlements are built.
Adventure Hooks
- The Hunter's Outpost Goes Silent — A scheduled message from the frontier outpost never arrives. The party is sent to determine whether the cause is monsters, sabotage, or something from below.
- Giants on the Bone Road — A bounty targets giants attacking caravans, but the evidence suggests the giants are fleeing a predator deeper in the Expanse.
- The First Crater — A survey team believes it has found the first confirmed Jewel Expanse crater. Jewel Splendour, scholars, the Hunter's Guild, and neighbouring towns all want control of the discovery.
- God Tear Rush — A fragment of sparkling red-blue material reaches the city and is claimed to come from the Expanse. Competing factions race to find the source.
- The Broken Earth — A hunting party disappears after finding a fissure that does not appear on any guild map.
- Something Climbs Out — Creatures associated with deep subterranean regions begin appearing at night around the Hunter's Guild Outpost.
- The Floating Hill — A hunter notices that a distant hill changes position against the stars. Reaching it requires crossing territory no guild map has surveyed.
- The Gate That Wasn't There — A Bone Road traveller returns months after disappearing and insists that only a few hours passed on the other side of a doorway in the forest.
- The Purple Moonlight — The monthly glow deep in the Expanse becomes brighter than ever before, visible even from settled roads.
- Milros Wants Answers — Milros demands an investigation after another guild team disappears near its claimed sphere of influence. Jewel Splendour wants proof that the town is not responsible.
- Mitis Closes the Road — Mitis restricts travellers and goods coming from Jewel Splendour, claiming the Expanse annexation has destabilised the region.
- Mikonos Bounty — Evidence linking the wider Expanse to the unresolved Labyrinth rumours near Mikonos draws bounty hunters into a politically explosive investigation.
- The Illegal Hunt — A wealthy noble hires the party to retrieve a monster trophy from the Expanse without Hunter's Guild permission.
- The Guild Monopoly — Independent hunters accuse the Guild of concealing valuable discoveries and manipulating threat reports to protect its exclusive contract.
- Road of Broken Magic — Arcane scholars believe a proposed new access road will cut through one of Titan's strongest remaining magical strands.
- The Expansion Line — Surveyors mark the first proposed civilian settlement inside the Expanse. Overnight, every marker is removed and arranged into a warning symbol.
- The Thing That Drives Giants — Evidence finally points toward the creature or force displacing giants and trolls. The Guild wants it killed; scholars want it studied; neighbouring towns want Jewel Splendour to withdraw instead.
Public Knowledge vs Hidden Setting Truth
Generally Known / Reported
- Jewel Splendour annexed the territory and gave the Hunter's Guild exclusive hunting rights.
- The floating island physically exists but has not yet been discovered.
- Monster attacks have increased on roads around the Expanse.
- The local Broken Earth exists but has not yet been found by the Guild.
- Giants and trolls have moved toward settled routes.
- Something larger may be displacing them; its identity is unknown.
- Travellers tell stories of strange doorways and disappearances.
- Whether any permanent planar gate exists remains unverified.
- A purple glow is periodically seen deep in the annexed forest.
- The glow comes from a hidden rock structure associated in legend with God Tears.
- Ancient texts connect craters to the Great War and God Tears.
- No confirmed God Tear from the Jewel Expanse is publicly documented.